Prysma
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Type
Kind
21 skills

Refrain

Bard
Class
Bard
Type
Active
Kind
Powerful
Max level
5
SP
15
Cooldown
8 s

Effect

  • Only while you play, and it does not stop the song: a wave runs from you to the edge of the song's area and hurts the monsters it reaches.
  • Damage: 100% of attack plus magic attack, +20% per level. Neutral.
  • Effect: Slowed for 2 s.
  • Does nothing without a song.

Requires

Echo

Bard
Class
Bard
Type
Active
Kind
Powerful
Max level
3
Class level
60
SP
20
Cooldown
9 s

Effect

  • A wide note flies straight for 7 tiles and comes back to you: it hits going out and coming back.
  • Damage on each pass: 200% of attack plus magic attack, +50% per level. Neutral.
  • Whoever is hit both times is Stunned for 0.8 s. Not on bosses.

Requires

Panther Form

Druid
Class
Druid
Type
Active
Kind
Powerful
Max level
5
SP
20
Cooldown
1.5 s

Effect

  • Turns you into a panther: you run and attack faster and land more criticals. Press it again to turn back.
  • In form: run +40%; you dodge 11% of hits, +1% per level; attack speed +12, +2 per level; critical +6, +1 per level.
  • Damage in form: 79% of normal, +4% per level.
  • Weapon: 26 attack, +6 per level. If 40% of your magic attack is higher than your attack, that counts instead.
  • Pounce (level 1): leaps on the target and stuns it. 155% of attack, +15% per level. Stunned for 0.9 s, not on bosses.
  • Claws (level 3): three scratches of 60% of attack, +5% per level. Then Bleeding for 6 s: 18% of attack per second, +3% per level. After the third scratch the panther leaps back 2.5 tiles and for a moment nobody can hit it.

Requires

Needed for

Bear Form

Druid
Class
Druid
Type
Active
Kind
Powerful
Max level
5
SP
20
Cooldown
1.5 s

Effect

  • Turns you into a bear: you have more HP, take less damage and hit much harder, but you are slower and attack more slowly. Press it again to turn back.
  • In form: HP +36%, +6% per level; damage taken -18%, -3% per level; run -15%; attack speed -15.
  • Damage in form: 110% of normal, +5% per level.
  • Weapon: 33 attack, +7 per level. If 40% of your magic attack is higher than your attack, that counts instead.
  • Bear Roar (level 1): monsters within 4.3 tiles (+0.3 per level) drop everything and come to you, Taunted; for 6 s you take 20% less damage.
  • Swipe (level 3): a fan-shaped blow in front of you, within 2.4 tiles, that pushes back. 165% of attack, +15% per level.

Requires

Needed for

Mouse Form

Druid
Class
Druid
Type
Active
Kind
Powerful
Max level
5
SP
12
Cooldown
1.5 s

Effect

  • Turns you into a mouse: you run very fast and dodge many hits, but you have little life and deal very little damage. Press it again to turn back.
  • In form: run +68%, +8% per level; you dodge 34% of hits, +4% per level; HP -40%.
  • Damage in form: 25% of normal.
  • Weapon: 5 attack.
  • Gnaw (level 1): the mouse jumps from one enemy to the next, up to three (each within 3.5 tiles of the previous one), and bites them: 50% of attack. Defense -25% for 9 s, +1 s per level, against hits from you and your summons. Plague: 15% of attack per second for 8 s, +3% per level. Nobody can hit it during the jumps.
  • Burrow (level 3): you hide underground for 2.3 s, +0.3 s per level: nobody can hit you, monsters lose you and you can move.

Requires

Swamp Abomination

Shaman
Class
Shaman
Type
Active
Kind
Powerful
Max level
5
SP
60
Cooldown
45 s
Duration
36 → 60 s

Effect

  • Summons the Swamp Abomination: it follows you, crushes monsters and draws them in. Press it again to send it back to the swamp.
  • Damage: 96% of magic attack, +16% per level. Neutral. Monsters within 1.3 tiles of the target take half damage.
  • Duration: 36 s, +6 s per level.
  • Hits it withstands: 6, +1 per level.
  • It hits slowly, one hit every 2.2 s.

Requires

Needed for

Hurled Greatsword

Dark Knight
Class
Dark Knight
Type
Active
Kind
Powerful
Max level
10
SP
20 → 38
Cooldown
8 s

Effect

  • Hurls the greatsword, which hurts enemies in its path and stays planted in the ground. Press it again: you vanish into a shadow, reappear at the greatsword and slam it into the ground.
  • Damage: 112% of attack, +12% per level. Weapon element.
  • Slam: 155% of attack, +15% per level. Weapon element.
  • Effect: Airborne for 0.6 s, for enemies hit by the slam. Does not work on bosses.
  • Duration: 6 s planted in the ground.
  • The second press costs no SP. While the greatsword is away, the basic attack is bare-handed.
  • If you don't take it back, it returns on its own and hurts again along the way, with the throw's damage; the cooldown is then 6 s.

Needed for

Condemned's Dance

Dark Knight
Class
Dark Knight
Type
Active
Kind
Powerful
Max level
10
SP
18 → 27
Cooldown
6 s

Effect

  • Performs three moves in a row, one per press: a dash forward with a slash, a roll with a spinning cut, a leap that slams the greatsword and knocks into the air.
  • First hit: 98% of attack, +8% per level, to whoever is in the path of the dash (2.6 tiles). Weapon element.
  • Second hit: 87% of attack, +7% per level, to whoever is within 2 tiles. Weapon element.
  • Third hit: 142% of attack, +12% per level, to whoever is within 1.9 tiles. Weapon element.
  • Effect: Airborne for 0.9 s, on the third hit. Does not work on bosses.
  • You have 1.3 s to press again: if the time runs out, the cooldown is 5 s.
  • SP are paid only on the first move. During each move you take no damage for 0.25-0.4 s.

Requires

Last Vigil

Dark Knight
Class
Dark Knight
Type
Active
Kind
Powerful
Max level
5
SP
40 → 60
Cooldown
60 s
Duration
15 s

Effect

  • The cursed armor fuses with you: you grow bigger, wrapped in violet shadow, and fight harder. Press it again before it ends: the shadow goes out in a fan-shaped wave in front of you, 4.8 tiles long, and the transformation ends.
  • Bonus: +1.5 tiles of basic attack range, +35% to all damage, +20 attack speed, -15% damage taken.
  • Duration: 20 s.
  • Wave: 240% of attack, +40% per level, more the more the enemy is wounded, up to double. Weapon element.
  • The wave ends the effect. The second press costs no SP.
  • If you don't press it again, the cooldown is 50 s.

Needed for

Duel

Dark Knight
Class
Dark Knight
Type
Active
Kind
Powerful
Max level
5
Class level
60
SP
40
Cooldown
60 s

Effect

  • Challenges a monster: your hits on it deal more and your runes grow.
  • Bonus: +20% damage on that monster, +5% per level.
  • Duration: 10 s.
  • During the challenge runes go up to 5 and every skill lights 2.
  • If the monster dies during the challenge, the cooldown drops to 15 s.
  • Other players hit it as usual.

Requires