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Type
Kind
17 skills

Shadow Grip

Accursed
Class
Accursed
Type
Active
Kind
Rot
Max level
5
SP
16 → 24
Cooldown
7 s

Effect

  • Stretches the arm along the aimed line: it grabs the first monster it finds, drags it in front of you and holds it still for a moment.
  • Damage: 90% of attack, +10% per level. Weapon element.
  • Effect: Rooted for 0.6 s. Interrupts the monster's casting.
  • Rot: +20.
  • Bosses are not dragged, but they stay Grabbed.

Needed for

Yank

Accursed
Class
Accursed
Type
Active
Kind
Rot
Max level
5
SP
12
Cooldown
8 s

Effect

  • Plants the arm at the chosen point and pulls you there; on arrival it hurts the enemies around.
  • Damage: 60% of attack, +10% per level. Weapon element.
  • While being pulled you take no damage for 0.4 s.
  • Rot: +10.
  • If there is an obstacle in the way, you stop before it.

Requires

Needed for

Rotten Fist

Accursed
Class
Accursed
Type
Active
Kind
Rot
Max level
10
SP
11 → 20
Cooldown
3 s

Effect

  • Hits the nearest monster in front with the arm, pushes it back and stuns it.
  • Damage: 145% of attack, +15% per level. Weapon element.
  • Effect: Stunned for 0.8 s. Not on bosses.
  • Pushback: 1.2 tiles.
  • Rot: +20.
  • If nobody is in front, the punch misses.

Needed for

Hungry Arm

Accursed
Class
Accursed
Type
Active
Kind
Rot
Max level
5
SP
18 → 26
Cooldown
9 s

Effect

  • Stretches the arm and bites the first monster on the line; heals you for half the damage dealt.
  • Damage: 115% of attack, +15% per level. Weapon element.
  • Healing: 50% of the damage dealt.
  • Rot: +20.
  • If nobody is on the line, the bite misses.

Requires

Needed for

Black Husk

Accursed
Class
Accursed
Type
Active
Kind
Rot
Max level
5
SP
18
Cooldown
20 s
Duration
5 → 9 s

Effect

  • Reduces the damage you take and sends part of every hit back to whoever attacks you up close.
  • Damage taken: -35%.
  • Damage returned: 24% of the damage you take, +4% per level, to whoever hits you within 3 tiles.
  • Duration: 5 s, +1 s per level.
  • Rot: +10.

Requires

Needed for

Contagion

Accursed
Class
Accursed
Type
Active
Kind
Rot
Max level
5
SP
12
Cooldown
6 s
Duration
10 s

Effect

  • Infects a monster: if it dies within 10 s, it explodes and hurts enemies within 2.6 tiles, who become infected in turn.
  • Damage: 145% of attack, +25% per level. Weapon element.
  • Effect: Infected for 10 s.
  • Whoever is infected by the explosion stays infected for 6 s and, if it dies, explodes with 70% of the damage.
  • The cast deals no damage: the damage only comes from the explosion.
  • Requires 30 Rot. Uses 30 Rot.

Requires

Needed for

Black Eruption

Accursed
Class
Accursed
Type
Active
Kind
Rot
Max level
5
SP
20
Cooldown
10 s

Effect

  • Uses up all your Rot and makes it explode around you: the more Rot you had, the more damage it deals.
  • Damage: 60% of attack plus 3% per point of Rot, increased by 12% per level (at level 1: 168% with 30 Rot, 403% with 100). Weapon element.
  • Requires at least 30 Rot. Uses all the Rot.

Requires

Vesper Blade

Dark Knight
Class
Dark Knight
Type
Active
Kind
Rot
Max level
5
SP
25 → 35
Cooldown
25 s
Duration
12 → 20 s

Effect

  • Increases the damage you deal and heals you for part of the damage dealt.
  • Bonus: +25% damage, +5% per level.
  • Healing: 6% of the damage dealt, +1% per level.
  • Duration: 12 s, +2 s per level.
  • Applies to the basic attack and to skills.

Requires

Needed for

Shadow Sidestep

Dark Knight
Class
Dark Knight
Type
Active
Kind
Rot
Max level
5
SP
16
Cooldown
7 s

Effect

  • Dashes a short way toward the chosen point and wraps you in a shield of shadow.
  • Shield: 10% of max HP, +2% per level.
  • Duration: 4 s.
  • During the dash you take no damage for 0.2 s. The new shield replaces the one you already have.

Requires

Needed for

Debt

Dark Knight
Class
Dark Knight
Type
Active
Kind
Rot
Max level
5
Class level
51
SP
25
Cooldown
20 s

Effect

  • Puts off part of the damage you take: instead of landing at once, it arrives slowly over the next 4 s.
  • Damage put off: 40%, +5% per level.
  • Duration: 5 s, +0.5 s per level.
  • Healing you receive pays off the debt first, then HP.
  • The debt never exceeds half your max HP: beyond that, the damage lands at once.

Requires

Needed for