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Necromancer20 skills

Commands the dead: raises freshly slain monsters, raises skeletons from fresh corpses, makes them burst and pierces with bones.

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Where there are two numbers, the first is at level 1 and the second at max level.

Bone Staff

Necromancer
Class
Necromancer
Type
Passive
Max level
5

Effect

  • Turns the staff's basic attack into a ranged bone bolt and increases staff damage.
  • Damage: +6% per level, with any staff, on the basic attack and on skills.
  • The ranged bolt comes at level 1; without this skill the staff hits up close.

Iron Bones

Necromancer
Class
Necromancer
Type
Passive
Max level
5

Effect

  • A hit you take can land on a skeleton or the Puppet within 4 tiles, which takes it in your place.
  • Chance: 6% per level.

Requires

Waking Bones

Necromancer
Class
Necromancer
Type
Active
Kind
Rot
Max level
10
SP
24 → 42
Cooldown
3 s
Duration
30 s

Effect

  • Raises a skeleton warrior from every fresh corpse within 6 tiles. The skeletons fight for you and draw the monsters.
  • Damage: 135% of magic attack, +15% per level. Neutral, it hits spirits in full too.
  • Hits they withstand: 4; 5 at level 3, 6 at level 6, 7 at level 9. At most one hit every half second.
  • Duration: 30 s. At most 3 skeletons at once.
  • Without corpses: two rise, with 60% of the damage and half the hits withstood.

Requires

Tomb Burst

Necromancer
Class
Necromancer
Type
Active
Kind
Rot
Max level
5
SP
20 → 32
Cooldown
4 s

Effect

  • Makes the fresh corpses in the circle explode: each hits the enemies around it.
  • Damage: 250% of magic attack, +50% per level. Neutral.
  • Without corpses in the circle nothing happens.

Requires

Bone Spike

Necromancer
Class
Necromancer
Type
Active
Kind
Rot
Max level
10
SP
14 → 32
Cooldown
2 s

Effect

  • Throws a bone spike in a straight line: it pierces every enemy it meets.
  • Damage: 250% of magic attack, +30% per level. Neutral, it hits spirits in full too.

Requires

Needed for

Plague Breath

Necromancer
Class
Necromancer
Type
Active
Kind
Poison
Max level
5
SP
22 → 34
Cooldown
10 s
Duration
7 → 11 s

Effect

  • Poisons the ground inside the circle: enemies inside take damage twice per second.
  • Damage: 48% of magic attack per hit, +8% per level. Poison.
  • Duration: 7 s, +1 s per level.

Requires

Dead Man's Gaze

Necromancer
Class
Necromancer
Type
Active
Kind
Debuff
Max level
5
SP
20 → 28
Cooldown
15 s

Effect

  • Makes the monsters around you flee.
  • Effect: Fear for 2.4 s, +0.4 s per level.
  • Radius: 3.3 tiles, +0.3 per level.
  • Does not work on bosses.

Requires

Puppet

Necromancer
Class
Necromancer
Type
Active
Kind
Rot
Max level
5
SP
40
Cooldown
25 s
Duration
22 → 30 s

Effect

  • Raises the strongest monster slain in the last 15 s within 6 tiles: it fights for you in its own shape. Then it opens the Funeral Procession: for 20 s every monster that dies within 8 tiles of you rises too and fights for you, up to three.
  • Damage: 270% of magic attack, +30% per level. Those of the Procession: 60%.
  • Hits it withstands: 5, +1 per level. Those of the Procession: 60%.
  • Duration: 22 s, +2 s per level.
  • Without a freshly slain monster nearby, only the Procession opens.

Requires

Needed for

Shattered Bones

Necromancer
Class
Necromancer
Type
Passive
Max level
5
Class level
51

Effect

  • Makes your skeletons explode when they die: they break, run out or you sacrifice them with Bone Meal.
  • Damage: 130% of magic attack, +30% per level, to enemies within 1.5 tiles. Neutral.

Requires

Last Rite

Necromancer
Class
Necromancer
Type
Passive
Max level
5
Class level
51

Effect

  • Keeps you standing as a spirit when you should die: you walk and cast, take no damage and healing doesn't touch you. Then you fall.
  • Duration: 2 s, +1 s per level.
  • Once every 5 minutes.

Requires

Possession

Necromancer
Class
Necromancer
Type
Active
Kind
Rot
Max level
5
Class level
51
SP
30
Cooldown
30 s
Duration
8 → 12 s

Effect

  • You enter one of your skeletons or puppets and steer it yourself: tapped, the closest; held, the one you pick. You attack with its weapon and cast all your skills. Pressed again, you leave; the body crumbles and, with Bones to Pieces, bursts.
  • Attack damage: your magic attack plus the body's, all times 1.2. Attack speed: +15%.
  • The body takes 70% of the hits you take, with a shell of 60% of your max HP, +10% per level. If it breaks, you are out.
  • Duration: 8 s, +1 s per level.
  • Range: 9 tiles. Without skeletons or puppets it doesn't start.

Requires

Requiem of the Graves

Necromancer
Class
Necromancer
Type
Active
Kind
Rot
Max level
5
Class level
60
SP
60
Cooldown
90 s

Effect

  • Opens a grave under every enemy on screen: three waves of souls pass through them, one per second.
  • Damage: 290% of magic attack per wave, +40% per level. Neutral, it hits spirits in full too.
  • Effect: Slowed for 3 s. Half as long on bosses.
  • Radius: 12 tiles.
  • Whoever dies during the Requiem rises at once as your skeleton. If you already command the most you can, the oldest turns to dust to make room.

Requires

Bone Harvest

Necromancer
Class
Necromancer
Type
Active
Kind
Rot
Max level
5
SP
18
Cooldown
6 s

Effect

  • Once learned, Bone Spike leaves a splinter in every enemy it pierces: up to 3 per enemy, for 8 s.
  • Harvest bursts the splinters of the enemies inside the circle. Enemies without splinters take nothing.
  • Damage: 80% of magic attack per splinter, +20% per level. Neutral.
  • Area: 3-tile circle.

Requires

Rib Cage

Necromancer
Class
Necromancer
Type
Active
Kind
Support
Max level
3
SP
25
Cooldown
20 s

Effect

  • Bone ribs close around you or a companion: every hit they hold deals no damage.
  • Hits held: 2, +1 per level. A boss hit breaks two.
  • Duration: 6 s.

Requires

Open Grave

Necromancer
Class
Necromancer
Type
Active
Kind
Debuff
Max level
3
Class level
51
SP
30
Cooldown
16 s

Effect

  • A circle opens on the ground and shows for 0.8 s, then the hands come out: whoever is still inside is held.
  • Effect: Rooted for 1 s, +0.5 s per level.
  • Area: 2-tile circle, up to 9 tiles from you.
  • Does not hold bosses.

Requires