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Skill builderNecromancer

Novice

9 points
SkillLevelRequires
Attack
AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD.
0 / 1
Sit
SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP.
0 / 1
Basics
BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class.
0 / 9

Accursed

49 points
SkillLevelRequires
Black Flesh
Black FleshPassiveIncreases max HP and heals you every time an arm hit lands.Healing: 1% of max HP per level, on every arm hit.Max HP: +3% per level.Arm hits: Shadow Grip, Yank, Rotten Fist, Hungry Arm. Yank heals only once, even if it hits several enemies.
0 / 5
Rust
RustPassiveRusts the monster with every basic attack: each layer of rust lowers its defense.Defense lowered: 2% per layer, +2% per level.Duration: 6 s. Each basic attack adds a layer and renews the duration.At most 3 layers. Doesn't lower magic defense.
0 / 5
Shadow Grip
Shadow GripActive · Rot · SP 16 → 24 · Cooldown 7 sStretches the arm along the aimed line: it grabs the first monster it finds, drags it in front of you and holds it still for a moment.Damage: 90% of attack, +10% per level. Weapon element.Effect: Rooted for 0.6 s. Interrupts the monster's casting.Rot: +20.Bosses are not dragged, but they stay Grabbed.
0 / 5
Yank
YankActive · Rot · SP 12 · Cooldown 8 sPlants the arm at the chosen point and pulls you there; on arrival it hurts the enemies around.Damage: 60% of attack, +10% per level. Weapon element.While being pulled you take no damage for 0.4 s.Rot: +10.If there is an obstacle in the way, you stop before it.
0 / 5 Shadow Grip 1
Rotten Fist
Rotten FistActive · Rot · SP 11 → 20 · Cooldown 3 sHits the nearest monster in front with the arm, pushes it back and stuns it.Damage: 145% of attack, +15% per level. Weapon element.Effect: Stunned for 0.8 s. Not on bosses.Pushback: 1.2 tiles.Rot: +20.If nobody is in front, the punch misses.
0 / 10
Hungry Arm
Hungry ArmActive · Rot · SP 18 → 26 · Cooldown 9 sStretches the arm and bites the first monster on the line; heals you for half the damage dealt.Damage: 115% of attack, +15% per level. Weapon element.Healing: 50% of the damage dealt.Rot: +20.If nobody is on the line, the bite misses.
0 / 5 Rotten Fist 3
Black Husk
Black HuskActive · Rot · SP 18 · Cooldown 20 sReduces the damage you take and sends part of every hit back to whoever attacks you up close.Damage taken: -35%.Damage returned: 24% of the damage you take, +4% per level, to whoever hits you within 3 tiles.Duration: 5 s, +1 s per level.Rot: +10.
0 / 5 Black Flesh 1
Gash
GashActive · Physical · SP 15 → 24 · Cooldown 5 sHits every enemy in a wide fan in front of you, up to 2.9 tiles, and makes them bleed.Damage: 122% of attack, +12% per level. Weapon element.Effect: Bleeding for 6 s.Bleeding: 14% of attack per second, +2% per level.
0 / 10 Rust 1
Contagion
ContagionActive · Rot · SP 12 · Cooldown 6 sInfects a monster: if it dies within 10 s, it explodes and hurts enemies within 2.6 tiles, who become infected in turn.Damage: 145% of attack, +25% per level. Weapon element.Effect: Infected for 10 s.Whoever is infected by the explosion stays infected for 6 s and, if it dies, explodes with 70% of the damage.The cast deals no damage: the damage only comes from the explosion.Requires 30 Rot. Uses 30 Rot.
0 / 5 Hungry Arm 1
Black Eruption
Black EruptionActive · Rot · SP 20 · Cooldown 10 sUses up all your Rot and makes it explode around you: the more Rot you had, the more damage it deals.Damage: 60% of attack plus 3% per point of Rot, increased by 12% per level (at level 1: 168% with 30 Rot, 403% with 100). Weapon element.Requires at least 30 Rot. Uses all the Rot.
0 / 5 Contagion 1Black Husk 1
Tainted Blood
Tainted BloodPassiveWhile you have at least 50 Rot, arm strikes deal more damage.Damage: +4% per level.Arm strikes: Shadow Grip, Yank, Rotten Fist, Hungry Arm.
0 / 3 Hungry Arm 1
Scent of Blood
Scent of BloodPassiveYou deal more damage to enemies that are bleeding or rusted.Damage: +3% per level, with every hit.
0 / 3 Gash 3
Scab
ScabActive · Support · SP 14 · Cooldown 15 sConsumes all Rot and hardens it into a shield that absorbs damage.Shield: 0.10% of max HP for each point of Rot, +0.03% per level.Duration: 6 s.Requires at least 30 Rot. Consumes all Rot.
0 / 3 Black Husk 3
Shared Blood
Shared BloodActive · Support · SP 20 · Cooldown 20 sYou bind a party member to you: each of your arm strikes that lands heals them too.Healing: 10% of the damage dealt, +4% per level.Duration: 8 s.Yank heals only once, even if it hits several enemies.
0 / 5 Black Flesh 3

Necromancer

69 points
SkillLevelRequires
Bone Staff
Bone StaffPassiveTurns the staff's basic attack into a ranged bone bolt and increases staff damage.Damage: +6% per level, with any staff, on the basic attack and on skills.The ranged bolt comes at level 1; without this skill the staff hits up close.
0 / 5
King of the Graves
King of the GravesPassiveStrengthens the skeletons you summon.Skeleton damage: +8% per level.Hits they withstand: +1 every 2 levels.At level 5: you command 4 skeletons instead of 3.
0 / 5 Waking Bones 1
Iron Bones
Iron BonesPassiveA hit you take can land on a skeleton or the Puppet within 4 tiles, which takes it in your place.Chance: 6% per level.
0 / 5 Waking Bones 1
Waking Bones
Waking BonesActive · Rot · SP 24 → 42 · Cooldown 3 sRaises a skeleton warrior from every fresh corpse within 6 tiles. The skeletons fight for you and draw the monsters.Damage: 135% of magic attack, +15% per level. Neutral, it hits spirits in full too.Hits they withstand: 4; 5 at level 3, 6 at level 6, 7 at level 9. At most one hit every half second.Duration: 30 s. At most 3 skeletons at once.Without corpses: two rise, with 60% of the damage and half the hits withstood.
0 / 10 Contagion 1
Tomb Burst
Tomb BurstActive · Rot · SP 20 → 32 · Cooldown 4 sMakes the fresh corpses in the circle explode: each hits the enemies around it.Damage: 250% of magic attack, +50% per level. Neutral.Without corpses in the circle nothing happens.
0 / 5 Waking Bones 2
Bone Spike
Bone SpikeActive · Rot · SP 14 → 32 · Cooldown 2 sThrows a bone spike in a straight line: it pierces every enemy it meets.Damage: 250% of magic attack, +30% per level. Neutral, it hits spirits in full too.
0 / 10 Shadow Grip 1
Buried One's Hand
Buried One's HandActive · Debuff · SP 18 → 26 · Cooldown 9 sRoots the enemy and deals light damage.Damage: 60% of magic attack. Neutral.Effect: Rooted for 2.4 s, +0.4 s per level. Half as long on bosses.
0 / 5 Shadow Grip 3
Plague Breath
Plague BreathActive · Poison · SP 22 → 34 · Cooldown 10 sPoisons the ground inside the circle: enemies inside take damage twice per second.Damage: 48% of magic attack per hit, +8% per level. Poison.Duration: 7 s, +1 s per level.
0 / 5 Contagion 3
Dead Man's Gaze
Dead Man's GazeActive · Debuff · SP 20 → 28 · Cooldown 15 sMakes the monsters around you flee.Effect: Fear for 2.4 s, +0.4 s per level.Radius: 3.3 tiles, +0.3 per level.Does not work on bosses.
0 / 5 Rotten Fist 1
Bone Meal
Bone MealActive · Healing · SP 10 · Cooldown 8 sSacrifices your oldest skeleton and heals you.Healing: 13% of max HP, +3% per level.
0 / 5 Waking Bones 3
Puppet
PuppetActive · Rot · SP 40 · Cooldown 25 sRaises the strongest monster slain in the last 15 s within 6 tiles: it fights for you in its own shape. Then it opens the Funeral Procession: for 20 s every monster that dies within 8 tiles of you rises too and fights for you, up to three.Damage: 270% of magic attack, +30% per level. Those of the Procession: 60%.Hits it withstands: 5, +1 per level. Those of the Procession: 60%.Duration: 22 s, +2 s per level.Without a freshly slain monster nearby, only the Procession opens.
0 / 5 Waking Bones 5
Shattered Bones
Shattered BonesPassiveMakes your skeletons explode when they die: they break, run out or you sacrifice them with Bone Meal.Damage: 130% of magic attack, +30% per level, to enemies within 1.5 tiles. Neutral.
0 / 5 King of the Graves 3Class level 51
Last Rite
Last RitePassiveKeeps you standing as a spirit when you should die: you walk and cast, take no damage and healing doesn't touch you. Then you fall.Duration: 2 s, +1 s per level.Once every 5 minutes.
0 / 5 Bone Meal 3Class level 51
Possession
PossessionActive · Rot · SP 30 · Cooldown 30 sYou enter one of your skeletons or puppets and steer it yourself: tapped, the closest; held, the one you pick. You attack with its weapon and cast all your skills. Pressed again, you leave; the body crumbles and, with Bones to Pieces, bursts.Attack damage: your magic attack plus the body's, all times 1.2. Attack speed: +15%.The body takes 70% of the hits you take, with a shell of 60% of your max HP, +10% per level. If it breaks, you are out.Duration: 8 s, +1 s per level.Range: 9 tiles. Without skeletons or puppets it doesn't start.
0 / 5 Waking Bones 3Class level 51
Requiem of the Graves
Requiem of the GravesActive · Rot · SP 60 · Cooldown 90 sOpens a grave under every enemy on screen: three waves of souls pass through them, one per second.Damage: 290% of magic attack per wave, +40% per level. Neutral, it hits spirits in full too.Effect: Slowed for 3 s. Half as long on bosses.Radius: 12 tiles.Whoever dies during the Requiem rises at once as your skeleton. If you already command the most you can, the oldest turns to dust to make room.
0 / 5 Puppet 3Waking Bones 5Class level 60
Bone Harvest
Bone HarvestActive · Rot · SP 18 · Cooldown 6 sOnce learned, Bone Spike leaves a splinter in every enemy it pierces: up to 3 per enemy, for 8 s.Harvest bursts the splinters of the enemies inside the circle. Enemies without splinters take nothing.Damage: 80% of magic attack per splinter, +20% per level. Neutral.Area: 3-tile circle.
0 / 5 Bone Spike 3
Rib Cage
Rib CageActive · Support · SP 25 · Cooldown 20 sBone ribs close around you or a companion: every hit they hold deals no damage.Hits held: 2, +1 per level. A boss hit breaks two.Duration: 6 s.
0 / 3 Bone Meal 1
Order of the Grave
Order of the GravePassiveSkeletons and Puppets attack the monster you hit first.If you hit nothing for 3 s, they go back to choosing on their own.
0 / 1 Waking Bones 1
Open Grave
Open GraveActive · Debuff · SP 30 · Cooldown 16 sA circle opens on the ground and shows for 0.8 s, then the hands come out: whoever is still inside is held.Effect: Rooted for 1 s, +0.5 s per level.Area: 2-tile circle, up to 9 tiles from you.Does not hold bosses.
0 / 3 Buried One's Hand 3Class level 51
Hunger of the Dead
Hunger of the DeadPassiveEvery monster killed by your Skeletons or Puppets gives you back SP.SP: 2% of max SP, +2% per level.
0 / 2 King of the Graves 3Class level 51