Skill builderDark Knight
Novice
9 points| Skill | Level | Requires |
|---|---|---|
| Attack AttackActive · PhysicalStrikes the target with the weapon you wield, continuously, until it dies.Damage: 100% of attack. Neutral, or the arrows' element.Always learned: costs no SP and its speed is your ASPD. |
0 / 1 | |
| Sit SitActive · SupportSits you on the ground, or on the nearest chair or bench; used again, it makes you stand up.Sitting, you recover HP and SP faster, if you know the Basics.You can also sit with Ins or X.Always learned: costs no SP. |
0 / 1 | |
| Basics BasicsPassiveTeaches the basics of life on the road, a new one each level.Level 1: sitting, you recover HP and SP.Level 2: you recover HP while standing still, after 4 s out of combat.Level 3: you recover SP over time.Level 4: sitting doubles your recovery.Level 5: you can use storage.Level 6: you can create a party.Level 7: you can found a guild.Level 8: HP comes back after 2 s out of combat instead of 4.Level 9: you can choose your first class. |
0 / 9 |
Accursed
49 pointsOpens when Novice is class level 10 and has spent all its points.
| Skill | Level | Requires |
|---|---|---|
| Black Flesh Black FleshPassiveIncreases max HP and heals you every time an arm hit lands.Healing: 1% of max HP per level, on every arm hit.Max HP: +3% per level.Arm hits: Shadow Grip, Yank, Rotten Fist, Hungry Arm. Yank heals only once, even if it hits several enemies. |
0 / 5 | |
| Rust RustPassiveRusts the monster with every basic attack: each layer of rust lowers its defense.Defense lowered: 2% per layer, +2% per level.Duration: 6 s. Each basic attack adds a layer and renews the duration.At most 3 layers. Doesn't lower magic defense. |
0 / 5 | |
| Shadow Grip Shadow GripActive · Rot · SP 16 → 24 · Cooldown 7 sStretches the arm along the aimed line: it grabs the first monster it finds, drags it in front of you and holds it still for a moment.Damage: 90% of attack, +10% per level. Weapon element.Effect: Rooted for 0.6 s. Interrupts the monster's casting.Rot: +20.Bosses are not dragged, but they stay Grabbed. |
0 / 5 | |
| Yank YankActive · Rot · SP 12 · Cooldown 8 sPlants the arm at the chosen point and pulls you there; on arrival it hurts the enemies around.Damage: 60% of attack, +10% per level. Weapon element.While being pulled you take no damage for 0.4 s.Rot: +10.If there is an obstacle in the way, you stop before it. |
0 / 5 | Shadow Grip 1 |
| Rotten Fist Rotten FistActive · Rot · SP 11 → 20 · Cooldown 3 sHits the nearest monster in front with the arm, pushes it back and stuns it.Damage: 145% of attack, +15% per level. Weapon element.Effect: Stunned for 0.8 s. Not on bosses.Pushback: 1.2 tiles.Rot: +20.If nobody is in front, the punch misses. |
0 / 10 | |
| Hungry Arm Hungry ArmActive · Rot · SP 18 → 26 · Cooldown 9 sStretches the arm and bites the first monster on the line; heals you for half the damage dealt.Damage: 115% of attack, +15% per level. Weapon element.Healing: 50% of the damage dealt.Rot: +20.If nobody is on the line, the bite misses. |
0 / 5 | Rotten Fist 3 |
| Black Husk Black HuskActive · Rot · SP 18 · Cooldown 20 sReduces the damage you take and sends part of every hit back to whoever attacks you up close.Damage taken: -35%.Damage returned: 24% of the damage you take, +4% per level, to whoever hits you within 3 tiles.Duration: 5 s, +1 s per level.Rot: +10. |
0 / 5 | Black Flesh 1 |
| Gash GashActive · Physical · SP 15 → 24 · Cooldown 5 sHits every enemy in a wide fan in front of you, up to 2.9 tiles, and makes them bleed.Damage: 122% of attack, +12% per level. Weapon element.Effect: Bleeding for 6 s.Bleeding: 14% of attack per second, +2% per level. |
0 / 10 | Rust 1 |
| Contagion ContagionActive · Rot · SP 12 · Cooldown 6 sInfects a monster: if it dies within 10 s, it explodes and hurts enemies within 2.6 tiles, who become infected in turn.Damage: 145% of attack, +25% per level. Weapon element.Effect: Infected for 10 s.Whoever is infected by the explosion stays infected for 6 s and, if it dies, explodes with 70% of the damage.The cast deals no damage: the damage only comes from the explosion.Requires 30 Rot. Uses 30 Rot. |
0 / 5 | Hungry Arm 1 |
| Black Eruption Black EruptionActive · Rot · SP 20 · Cooldown 10 sUses up all your Rot and makes it explode around you: the more Rot you had, the more damage it deals.Damage: 60% of attack plus 3% per point of Rot, increased by 12% per level (at level 1: 168% with 30 Rot, 403% with 100). Weapon element.Requires at least 30 Rot. Uses all the Rot. |
0 / 5 | Contagion 1Black Husk 1 |
| Tainted Blood Tainted BloodPassiveWhile you have at least 50 Rot, arm strikes deal more damage.Damage: +4% per level.Arm strikes: Shadow Grip, Yank, Rotten Fist, Hungry Arm. |
0 / 3 | Hungry Arm 1 |
| Scent of Blood Scent of BloodPassiveYou deal more damage to enemies that are bleeding or rusted.Damage: +3% per level, with every hit. |
0 / 3 | Gash 3 |
| Scab ScabActive · Support · SP 14 · Cooldown 15 sConsumes all Rot and hardens it into a shield that absorbs damage.Shield: 0.10% of max HP for each point of Rot, +0.03% per level.Duration: 6 s.Requires at least 30 Rot. Consumes all Rot. |
0 / 3 | Black Husk 3 |
| Shared Blood Shared BloodActive · Support · SP 20 · Cooldown 20 sYou bind a party member to you: each of your arm strikes that lands heals them too.Healing: 10% of the damage dealt, +4% per level.Duration: 8 s.Yank heals only once, even if it hits several enemies. |
0 / 5 | Black Flesh 3 |
Dark Knight
69 pointsOpens when Accursed is class level 40 and has spent all its points.
| Skill | Level | Requires |
|---|---|---|
| Damned Armor Damned ArmorPassiveReduces the damage you take, and more when your HP is low.Damage taken: -3% per level.Under a third of HP: another -15%. |
0 / 5 | Black Husk 1 |
| Hungry Runes Hungry RunesPassiveLights a rune on the blade with every skill you use: the next basic attack uses a rune and deals more damage.Bonus: +26% to the basic attack, +8% per level.At most 3 runes. Every press counts, including every move of the Condemned's Dance. |
0 / 5 | Condemned's Dance 1 |
| Hurled Greatsword Hurled GreatswordActive · Powerful · SP 20 → 38 · Cooldown 8 sHurls the greatsword, which hurts enemies in its path and stays planted in the ground. Press it again: you vanish into a shadow, reappear at the greatsword and slam it into the ground.Damage: 112% of attack, +12% per level. Weapon element.Slam: 155% of attack, +15% per level. Weapon element.Effect: Airborne for 0.6 s, for enemies hit by the slam. Does not work on bosses.Duration: 6 s planted in the ground.The second press costs no SP. While the greatsword is away, the basic attack is bare-handed.If you don't take it back, it returns on its own and hurts again along the way, with the throw's damage; the cooldown is then 6 s. |
0 / 10 | |
| Condemned's Dance Condemned's DanceActive · Powerful · SP 18 → 27 · Cooldown 6 sPerforms three moves in a row, one per press: a dash forward with a slash, a roll with a spinning cut, a leap that slams the greatsword and knocks into the air.First hit: 98% of attack, +8% per level, to whoever is in the path of the dash (2.6 tiles). Weapon element.Second hit: 87% of attack, +7% per level, to whoever is within 2 tiles. Weapon element.Third hit: 142% of attack, +12% per level, to whoever is within 1.9 tiles. Weapon element.Effect: Airborne for 0.9 s, on the third hit. Does not work on bosses.You have 1.3 s to press again: if the time runs out, the cooldown is 5 s.SP are paid only on the first move. During each move you take no damage for 0.25-0.4 s. |
0 / 10 | Gash 3 |
| Vesper Blade Vesper BladeActive · Rot · SP 25 → 35 · Cooldown 25 sIncreases the damage you deal and heals you for part of the damage dealt.Bonus: +25% damage, +5% per level.Healing: 6% of the damage dealt, +1% per level.Duration: 12 s, +2 s per level.Applies to the basic attack and to skills. |
0 / 5 | Contagion 1 |
| Shadow Sidestep Shadow SidestepActive · Rot · SP 16 · Cooldown 7 sDashes a short way toward the chosen point and wraps you in a shield of shadow.Shield: 10% of max HP, +2% per level.Duration: 4 s.During the dash you take no damage for 0.2 s. The new shield replaces the one you already have. |
0 / 5 | Yank 1 |
| Helm Cry Helm CryActive · Debuff · SP 20 → 28 · Cooldown 12 sHurts the monsters around you, stuns them and interrupts their casting.Damage: 50% of attack. Weapon element.Effect: Stunned for 1.2 s, +0.2 s per level.Radius: 2.8 tiles, +0.2 per level.No stun on bosses: only the damage and the interrupted cast. |
0 / 5 | Rotten Fist 3 |
| Last Vigil Last VigilActive · Powerful · SP 40 → 60 · Cooldown 60 sThe cursed armor fuses with you: you grow bigger, wrapped in violet shadow, and fight harder. Press it again before it ends: the shadow goes out in a fan-shaped wave in front of you, 4.8 tiles long, and the transformation ends.Bonus: +1.5 tiles of basic attack range, +35% to all damage, +20 attack speed, -15% damage taken.Duration: 20 s.Wave: 240% of attack, +40% per level, more the more the enemy is wounded, up to double. Weapon element.The wave ends the effect. The second press costs no SP.If you don't press it again, the cooldown is 50 s. |
0 / 5 | Condemned's Dance 5Vesper Blade 3 |
| Sated Runes Sated RunesPassiveHeals you every time your basic attack consumes a rune.Healing: 1% of max HP per level, for every rune consumed.With Debt, the healing pays off the debt first. |
0 / 5 | Hungry Runes 3Class level 51 |
| Sidestep Echo Sidestep EchoPassiveLeaves your shadow where Shadow Sidestep starts: if you use a damaging skill within 3 s, the shadow repeats it and hits again the enemies it struck.Damage: 30% of the skill's, +10% per level.The echo copies only the damage: no Stunned, Immobilized, pulls or knock-ups.One echo for each Sidestep. It doesn't repeat Duel, Debt, Vesper Blade or Last Vigil, and it doesn't light runes. |
0 / 5 | Shadow Sidestep 5Class level 51 |
| Debt DebtActive · Rot · SP 25 · Cooldown 20 sPuts off part of the damage you take: instead of landing at once, it arrives slowly over the next 4 s.Damage put off: 40%, +5% per level.Duration: 5 s, +0.5 s per level.Healing you receive pays off the debt first, then HP.The debt never exceeds half your max HP: beyond that, the damage lands at once. |
0 / 5 | Damned Armor 5Class level 51 |
| Duel DuelActive · Powerful · SP 40 · Cooldown 60 sChallenges a monster: your hits on it deal more and your runes grow.Bonus: +20% damage on that monster, +5% per level.Duration: 10 s.During the challenge runes go up to 5 and every skill lights 2.If the monster dies during the challenge, the cooldown drops to 15 s.Other players hit it as usual. |
0 / 5 | Last Vigil 3Helm Cry 3Class level 60 |
| Heavy Iron Heavy IronPassiveHurled Greatsword slows whoever it hits, going out and coming back.Effect: Slowed for 1 s, +0.5 s per level. Bosses too. |
0 / 3 | Hurled Greatsword 3 |
| Split Ground Split GroundPassiveThe slam of Hurled Greatsword leaves a crack of shadow on the ground.Crack: 1.8 tiles around, for 3 s.Anyone inside is Slowed and every second takes 20% of attack, +6% per level. |
0 / 5 | Hurled Greatsword 5 |
| Headsman's Rhythm Headsman's RhythmPassiveIf you do all three moves of Dance of the Condemned, its cooldown goes down.Cooldown: -1 s per level. |
0 / 3 | Condemned's Dance 5 |
| Faithful Shadow Faithful ShadowActive · Support · SP 24 · Cooldown 18 sYou dash in a shadow to a party member: you and they get a shadow shield.Shield: 6% of your max HP, +2% per level.Duration: 4 s.It doesn't work without a party member. |
0 / 5 | Shadow Sidestep 3Class level 51 |
| Rune Hunger Rune HungerActive · Powerful · SP 22 · Cooldown 8 sUses up all the runes on the blade in a lunge in front of you.Damage: 70% of attack for each rune, +10% per level.Without runes it doesn't start and costs nothing. It doesn't light runes. |
0 / 5 | Hungry Runes 3Class level 55 |
| Refusal of Death Refusal of DeathPassiveA hit that would bring you to 0 HP leaves you at 1 HP, and for 1 s nothing touches you.Once every 150 s, -20 s per level. |
0 / 3 | Damned Armor 5Debt 1Class level 60 |
| Face of the Condemned Face of the CondemnedActive · Debuff · SP 28 · Cooldown 20 sYou take off your helm: the monsters around you are Feared and run away.Effect: Fear for 1.5 s, +0.25 s per level.While they are Feared, your hits on them deal 10% more, +2% per level.Not bosses. |
0 / 5 | Helm Cry 3Class level 65 |