Prysma
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Kind
247 skills

Spore Cloud

Hermit
Class
Hermit
Type
Active
Kind
Poison
Max level
5
SP
18 → 30
Cooldown
10 s
Duration
6 → 10 s

Effect

  • Grows mushrooms in the circle: enemies inside slow down and get poisoned, more and more while they stay.
  • Damage: 9.6% of magic attack per second per dose, +1.6% per level. Poison.
  • Effect: Poisoned. One dose every 0.5 s in the cloud, up to 5; the poison ends 3 s after the monster leaves.
  • Duration: 6 s, +1 s per level.
  • Whoever is in the cloud is slowed by 40%.

Requires

Needed for

Sprout

Hermit
Class
Hermit
Type
Active
Kind
Healing
Max level
10
SP
15 → 33
Cooldown
1 s
Duration
8 s

Effect

  • Heals you or a companion a little every second.
  • Healing: 70% of a Heal of the same level in total, spread over 8 s.
  • A new Sprout replaces the old one.

Needed for

Barkskin

Hermit
Class
Hermit
Type
Active
Kind
Support
Max level
5
SP
16 → 28
Cooldown
2 s
Duration
60 s

Effect

  • Hardens your skin or a companion's: they take less damage and hits don't interrupt their spells.
  • Damage taken: -3% per level.
  • Duration: 60 s.

Requires

Needed for

Whisper

Hermit
Class
Hermit
Type
Active
Kind
Debuff
Max level
5
SP
12 → 20
Cooldown
3 s
Duration
12 s

Effect

  • Curses the monster: it takes more damage.
  • Effect: Whisper.
  • Damage taken: +5% per level.
  • Duration: 12 s.
  • Applies to hits from you and your summons.

Needed for

Will-o'-the-Wisp

Hermit
Class
Hermit
Type
Active
Kind
Arcane
Max level
5
SP
20 → 36
Cooldown
20 s
Duration
20 s

Effect

  • Summons a little light that circles you and hits the nearest monster within 7 tiles.
  • Damage: 70% of magic attack, +10% per level. Neutral.
  • Duration: 20 s.
  • One hit every 1.5 s. At level 5 there are two lights: one hit every 0.75 s.
  • It does not hit sleeping monsters.

Requires

Needed for

Camouflage

Hermit
Class
Hermit
Type
Active
Kind
Support
Max level
5
SP
15
Cooldown
15 s
Duration
9 → 21 s

Effect

  • Hides you: while you stay still monsters can't see you, and those chasing you lose you.
  • Duration: 9 s, +3 s per level.
  • Healing: you recover HP twice as fast while hidden.
  • Moving, attacking or using a skill makes you visible.

Requires

Needed for

Undergrowth

Hermit
Class
Hermit
Type
Active
Kind
Support
Max level
3
SP
16
Cooldown
14 s

Effect

  • You vanish into the roots and resurface further on, where you aim. Behind you, you leave a strip of brambles.
  • Dash: 4 tiles. Doesn't pass through walls.
  • Brambles: last 3 s. Monsters that cross them are Slowed for 2 s, +0.5 s per level. Half as long on bosses.

Requires

Bud

Hermit
Class
Hermit
Type
Active
Kind
Healing
Max level
3
SP
18
Cooldown
20 s
Duration
20 s

Effect

  • You place a bud on yourself or a party member. The first time they drop below 30% HP, the bud blooms and heals them all at once.
  • Healing: 40% of a level 10 Heal, +15% per level.
  • Duration: 20 s.
  • One bud at a time: the new one replaces the old one.

Requires

Panther Form

Druid
Class
Druid
Type
Active
Kind
Powerful
Max level
5
SP
20
Cooldown
1.5 s

Effect

  • Turns you into a panther: you run and attack faster and land more criticals. Press it again to turn back.
  • In form: run +40%; you dodge 11% of hits, +1% per level; attack speed +12, +2 per level; critical +6, +1 per level.
  • Damage in form: 79% of normal, +4% per level.
  • Weapon: 26 attack, +6 per level. If 40% of your magic attack is higher than your attack, that counts instead.
  • Pounce (level 1): leaps on the target and stuns it. 155% of attack, +15% per level. Stunned for 0.9 s, not on bosses.
  • Claws (level 3): three scratches of 60% of attack, +5% per level. Then Bleeding for 6 s: 18% of attack per second, +3% per level. After the third scratch the panther leaps back 2.5 tiles and for a moment nobody can hit it.

Requires

Needed for

Bear Form

Druid
Class
Druid
Type
Active
Kind
Powerful
Max level
5
SP
20
Cooldown
1.5 s

Effect

  • Turns you into a bear: you have more HP, take less damage and hit much harder, but you are slower and attack more slowly. Press it again to turn back.
  • In form: HP +36%, +6% per level; damage taken -18%, -3% per level; run -15%; attack speed -15.
  • Damage in form: 110% of normal, +5% per level.
  • Weapon: 33 attack, +7 per level. If 40% of your magic attack is higher than your attack, that counts instead.
  • Bear Roar (level 1): monsters within 4.3 tiles (+0.3 per level) drop everything and come to you, Taunted; for 6 s you take 20% less damage.
  • Swipe (level 3): a fan-shaped blow in front of you, within 2.4 tiles, that pushes back. 165% of attack, +15% per level.

Requires

Needed for