Hurls the greatsword, which hurts enemies in its path and stays planted in the ground. Press it again: you vanish into a shadow, reappear at the greatsword and slam it into the ground.
Damage: 112% of attack, +12% per level. Weapon element.
Slam: 155% of attack, +15% per level. Weapon element.
Effect: Airborne for 0.6 s, for enemies hit by the slam. Does not work on bosses.
Duration: 6 s planted in the ground.
The second press costs no SP. While the greatsword is away, the basic attack is bare-handed.
If you don't take it back, it returns on its own and hurts again along the way, with the throw's damage; the cooldown is then 6 s.
Performs three moves in a row, one per press: a dash forward with a slash, a roll with a spinning cut, a leap that slams the greatsword and knocks into the air.
First hit: 98% of attack, +8% per level, to whoever is in the path of the dash (2.6 tiles). Weapon element.
Second hit: 87% of attack, +7% per level, to whoever is within 2 tiles. Weapon element.
Third hit: 142% of attack, +12% per level, to whoever is within 1.9 tiles. Weapon element.
Effect: Airborne for 0.9 s, on the third hit. Does not work on bosses.
You have 1.3 s to press again: if the time runs out, the cooldown is 5 s.
SP are paid only on the first move. During each move you take no damage for 0.25-0.4 s.