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53 skills

Tainted Blood

Accursed
Class
Accursed
Type
Passive
Max level
3

Effect

  • While you have at least 50 Rot, arm strikes deal more damage.
  • Damage: +4% per level.
  • Arm strikes: Shadow Grip, Yank, Rotten Fist, Hungry Arm.

Requires

Scent of Blood

Accursed
Class
Accursed
Type
Passive
Max level
3

Effect

  • You deal more damage to enemies that are bleeding or rusted.
  • Damage: +3% per level, with every hit.

Requires

Scab

Accursed
Class
Accursed
Type
Active
Kind
Support
Max level
3
SP
14
Cooldown
15 s

Effect

  • Consumes all Rot and hardens it into a shield that absorbs damage.
  • Shield: 0.10% of max HP for each point of Rot, +0.03% per level.
  • Duration: 6 s.
  • Requires at least 30 Rot. Consumes all Rot.

Requires

Shared Blood

Accursed
Class
Accursed
Type
Active
Kind
Support
Max level
5
SP
20
Cooldown
20 s

Effect

  • You bind a party member to you: each of your arm strikes that lands heals them too.
  • Healing: 10% of the damage dealt, +4% per level.
  • Duration: 8 s.
  • Yank heals only once, even if it hits several enemies.

Requires

Hungry Runes

Dark Knight
Class
Dark Knight
Type
Passive
Max level
5

Effect

  • Lights a rune on the blade with every skill you use: the next basic attack uses a rune and deals more damage.
  • Bonus: +26% to the basic attack, +8% per level.
  • At most 3 runes. Every press counts, including every move of the Condemned's Dance.

Requires

Needed for

Hurled Greatsword

Dark Knight
Class
Dark Knight
Type
Active
Kind
Powerful
Max level
10
SP
20 → 38
Cooldown
8 s

Effect

  • Hurls the greatsword, which hurts enemies in its path and stays planted in the ground. Press it again: you vanish into a shadow, reappear at the greatsword and slam it into the ground.
  • Damage: 112% of attack, +12% per level. Weapon element.
  • Slam: 155% of attack, +15% per level. Weapon element.
  • Effect: Airborne for 0.6 s, for enemies hit by the slam. Does not work on bosses.
  • Duration: 6 s planted in the ground.
  • The second press costs no SP. While the greatsword is away, the basic attack is bare-handed.
  • If you don't take it back, it returns on its own and hurts again along the way, with the throw's damage; the cooldown is then 6 s.

Needed for

Condemned's Dance

Dark Knight
Class
Dark Knight
Type
Active
Kind
Powerful
Max level
10
SP
18 → 27
Cooldown
6 s

Effect

  • Performs three moves in a row, one per press: a dash forward with a slash, a roll with a spinning cut, a leap that slams the greatsword and knocks into the air.
  • First hit: 98% of attack, +8% per level, to whoever is in the path of the dash (2.6 tiles). Weapon element.
  • Second hit: 87% of attack, +7% per level, to whoever is within 2 tiles. Weapon element.
  • Third hit: 142% of attack, +12% per level, to whoever is within 1.9 tiles. Weapon element.
  • Effect: Airborne for 0.9 s, on the third hit. Does not work on bosses.
  • You have 1.3 s to press again: if the time runs out, the cooldown is 5 s.
  • SP are paid only on the first move. During each move you take no damage for 0.25-0.4 s.

Requires

Vesper Blade

Dark Knight
Class
Dark Knight
Type
Active
Kind
Rot
Max level
5
SP
25 → 35
Cooldown
25 s
Duration
12 → 20 s

Effect

  • Increases the damage you deal and heals you for part of the damage dealt.
  • Bonus: +25% damage, +5% per level.
  • Healing: 6% of the damage dealt, +1% per level.
  • Duration: 12 s, +2 s per level.
  • Applies to the basic attack and to skills.

Requires

Needed for

Shadow Sidestep

Dark Knight
Class
Dark Knight
Type
Active
Kind
Rot
Max level
5
SP
16
Cooldown
7 s

Effect

  • Dashes a short way toward the chosen point and wraps you in a shield of shadow.
  • Shield: 10% of max HP, +2% per level.
  • Duration: 4 s.
  • During the dash you take no damage for 0.2 s. The new shield replaces the one you already have.

Requires

Needed for