Prysma
Opens 21 Nov
Quick search
Prysma Wiki

Skill search

Advanced search 1 filter on
Type
Kind

Classes

53 skills

Rune Hunger

Dark Knight
Class
Dark Knight
Type
Active
Kind
Powerful
Max level
5
Class level
55
SP
22
Cooldown
8 s

Effect

  • Uses up all the runes on the blade in a lunge in front of you.
  • Damage: 70% of attack for each rune, +10% per level.
  • Without runes it doesn't start and costs nothing. It doesn't light runes.

Requires

Face of the Condemned

Dark Knight
Class
Dark Knight
Type
Active
Kind
Debuff
Max level
5
Class level
65
SP
28
Cooldown
20 s

Effect

  • You take off your helm: the monsters around you are Feared and run away.
  • Effect: Fear for 1.5 s, +0.25 s per level.
  • While they are Feared, your hits on them deal 10% more, +2% per level.
  • Not bosses.

Requires

Bone Staff

Necromancer
Class
Necromancer
Type
Passive
Max level
5

Effect

  • Turns the staff's basic attack into a ranged bone bolt and increases staff damage.
  • Damage: +6% per level, with any staff, on the basic attack and on skills.
  • The ranged bolt comes at level 1; without this skill the staff hits up close.

Iron Bones

Necromancer
Class
Necromancer
Type
Passive
Max level
5

Effect

  • A hit you take can land on a skeleton or the Puppet within 4 tiles, which takes it in your place.
  • Chance: 6% per level.

Requires

Waking Bones

Necromancer
Class
Necromancer
Type
Active
Kind
Rot
Max level
10
SP
24 → 42
Cooldown
3 s
Duration
30 s

Effect

  • Raises a skeleton warrior from every fresh corpse within 6 tiles. The skeletons fight for you and draw the monsters.
  • Damage: 135% of magic attack, +15% per level. Neutral, it hits spirits in full too.
  • Hits they withstand: 4; 5 at level 3, 6 at level 6, 7 at level 9. At most one hit every half second.
  • Duration: 30 s. At most 3 skeletons at once.
  • Without corpses: two rise, with 60% of the damage and half the hits withstood.

Requires

Tomb Burst

Necromancer
Class
Necromancer
Type
Active
Kind
Rot
Max level
5
SP
20 → 32
Cooldown
4 s

Effect

  • Makes the fresh corpses in the circle explode: each hits the enemies around it.
  • Damage: 250% of magic attack, +50% per level. Neutral.
  • Without corpses in the circle nothing happens.

Requires

Bone Spike

Necromancer
Class
Necromancer
Type
Active
Kind
Rot
Max level
10
SP
14 → 32
Cooldown
2 s

Effect

  • Throws a bone spike in a straight line: it pierces every enemy it meets.
  • Damage: 250% of magic attack, +30% per level. Neutral, it hits spirits in full too.

Requires

Needed for