Prysma
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Type
Kind
240 skills

Cold Blood

Barbarian
Class
Barbarian
Type
Active
Kind
Support
Max level
5
Class level
51
SP
20
Cooldown
25 s

Effect

  • Removes stun, slow, bleeding and poison. For a few seconds nothing stops you and you run faster.
  • Duration: 3 s, +0.5 s per level.
  • Movement speed: +30%.
  • Rage: +20.

Requires

Guillotine

Barbarian
Class
Barbarian
Type
Active
Kind
Powerful
Max level
5
Class level
60
SP
40
Cooldown
30 s

Effect

  • Leaps to the chosen spot and brings the axe down from above. Deals double damage to nearly dead enemies. If it kills someone, its cooldown resets.
  • Damage: 350% of attack, +70% per level. Weapon element.
  • Double damage: on enemies under 30% HP.
  • Area: 1.5 cells around where you land.
  • Reset at most 3 times in a row.

Requires

Hungry Axe

Barbarian
Class
Barbarian
Type
Active
Kind
Support
Max level
5
SP
10
Cooldown
10 s

Effect

  • Spend 30 Rage: your next 3 basic attacks deal more damage. The third also hits whoever stands within 1 tile of the target.
  • Damage: +40%, +10% per level.
  • Duration: 6 s.
  • Without 30 Rage it does not start.

Requires

Giant's Grip

Barbarian
Class
Barbarian
Type
Active
Kind
Physical
Max level
3
Class level
60
SP
30
Cooldown
18 s

Effect

  • Grabs the monster next to you and hurls it where you aim. It and whoever is where it lands take the hit.
  • Damage: 200% of attack, +50% per level. Weapon element.
  • Effect: Stunned for 1 s.
  • Does not grab bosses or players.

Requires

Fire Bolt

Mage
Class
Mage
Type
Active
Kind
Fire
Max level
10
SP
12 → 30
Cooldown
5 s

Effect

  • Rains fireballs from the sky onto the enemy, one after another: each also hurts whoever is close to it.
  • Damage: 100% of magic attack per fireball. Fire.
  • Hits: 1 per level.
  • Anyone within 1.5 tiles of the target takes 50% of each fireball.
  • Steam: on a Frozen enemy the ice explodes and hits anyone within 1.8 tiles of it with 80% of the hit.

Needed for

Ice Bolt

Mage
Class
Mage
Type
Active
Kind
Water
Max level
10
SP
12 → 30
Cooldown
6 s

Effect

  • Rains ice shards from the sky onto the enemy, one after another, and slows it.
  • Damage: 100% of magic attack per shard. Water.
  • Hits: 1 per level.
  • Effect: Slowed, moves at 60% speed.
  • Duration: 3 s.

Needed for

Lightning Bolt

Mage
Class
Mage
Type
Active
Kind
Lightning
Max level
10
SP
12 → 30
Cooldown
5 s

Effect

  • Rains lightning inside the circle: each bolt hits enemies within 1.5 tiles of where it lands.
  • Damage: 100% of magic attack per bolt. Lightning.
  • Hits: 1 per level.
  • On a Frozen enemy the first bolt breaks the ice and deals double.
  • Discharge: on a Frozen enemy an electric arc jumps to up to three enemies within 3.5 tiles with 60% of the hit.

Needed for

Frost Grip

Mage
Class
Mage
Type
Active
Kind
Water
Max level
5
SP
16 → 24
Cooldown
2.5 s

Effect

  • Sends a trail of ice along the ground to the enemy: it hits and can freeze it.
  • Damage: 120% of magic attack, +20% per level. Water.
  • Effect: Frozen for 3.6 s, +0.6 s per level.
  • Chance: 44%, +6% per level.
  • The first hit that lands breaks the ice: if it is Lightning, it deals double.
  • Does not freeze bosses.

Requires

Needed for

Earth Spikes

Mage
Class
Mage
Type
Active
Kind
Earth
Max level
5
SP
14 → 22
Cooldown
8 s

Effect

  • Raises rock spikes from the ground inside the circle, in waves: each hits whoever stands on it.
  • Damage: 100% of magic attack per wave. Earth.
  • Hits: 1 wave per level.
  • Effect: Stunned for 0.5 s, only with the first wave. Not on bosses.

Requires

Needed for