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350 skills

Two-Handed Mastery

Knight
Class
Knight
Type
Passive
Max level
10

Effect

  • Increases attack with two-handed weapons.
  • Attack: +5 per level.
  • With a greatsword the basic attack comes in three beats: overhead, backhand and heavy blow. The third deals 160% and also hits anyone next to you in front with 60%.

Requires

Needed for

Drive

Knight
Class
Knight
Type
Passive
Max level
1

Effect

  • Adds a Drive charge when you use a Knight skill within 3 s of a different one. The charges show on the ground, as red blades around your feet. Judgment Blade consumes all charges.
  • Duration: 5 s, renewed with each charge.
  • Bonus: +40% Judgment Blade damage per charge.
  • Up to 3 charges.

Needed for

Guard

Knight
Class
Knight
Type
Active
Kind
Support
Max level
5
SP
6
Cooldown
5 s

Effect

  • Parries the first melee hit that reaches you and stuns whoever dealt it. After the parry you get Riposte.
  • Effect: Stunned for 1 s. Not on bosses.
  • Duration: 0.75 s to parry.
  • Riposte: the next Knight skill that deals damage, within 3 s, is a critical, deals +50% and costs no SP.
  • Does not parry ranged hits.

Requires

Avalanche

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
10
SP
14 → 22
Cooldown
6 s

Effect

  • Sends a cone-shaped wave forward: hits everyone inside it and hurls them back. Whoever they meet on the way gets swept up.
  • Damage: 220% of attack, +25% per level. Weapon element.
  • Effect: Stunned for 0.7 s. Not on bosses.
  • Pushback: 2.5 tiles.
  • Whoever gets swept up: 100% of attack, Stunned for 0.6 s and pushed 1.2 tiles.

Requires

Needed for

Cross Cut

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
5
SP
16 → 24
Cooldown
7 s

Effect

  • Hits every enemy in front with four quick cuts and leaves those still standing Exposed.
  • Damage: 110% of attack per cut, +12% per level. Weapon element.
  • Effect: Exposed for 4 s.
  • If nobody is inside, the cuts miss.

Requires

Needed for

Piercing Thrust

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
10
SP
10 → 16
Cooldown
6 s

Effect

  • Lunges 2 tiles forward and runs through every enemy on the line, from where you started.
  • Damage: 240% of attack, +12% per level. Weapon element.
  • Defense ignored: 30%.
  • The leap stops at walls and rocks.

Requires

Needed for

Sweep

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
5
SP
18 → 26
Cooldown
9 s

Effect

  • Hits every enemy in front with a wide crescent, hurls them back and stuns them.
  • Damage: 260% of attack, +35% per level. Weapon element.
  • Effect: Stunned for 0.6 s. Not on bosses.
  • Pushback: 2.6 tiles.

Requires

Needed for

Assault

Knight
Class
Knight
Type
Active
Kind
Physical
Max level
5
SP
16
Cooldown
8 s

Effect

  • Launches you through enemies in a straight line and hits everyone you pass through.
  • Damage: 200% of attack, +25% per level. Weapon element.
  • Momentum: the next skill, within 2 s, starts instantly and deals +30%.

Requires

Needed for

Sidestep

Knight
Class
Knight
Type
Active
Kind
Support
Max level
5
SP
5
Cooldown
4 s

Effect

  • Dashes in a flash: for a moment no hit can touch you. Counts for Drive.
  • Duration: 0.4 s without hits.
  • Momentum: the next skill, within 2 s, starts instantly and deals +30%.

Requires