Brings the axe down in front and splits the ground in a cone. Hold to charge it, release to strike: the longer you charge, the longer, wider and stronger it is.
Damage: 280% of attack, +35% per level. Uncharged it deals 70%, fully charged 150%. Weapon element.
Charge: up to 1.2 s.
Effect: Stunned for 0.8 s. Not on bosses.
Bonus: +1% damage for every 1% of HP you are missing; +50% on Exposed enemies.
Spins you with the axe for 3 s while you walk toward the cursor: hits whoever is around you and pulls in those a little further out. The last hit pushes them back. Press it again to stop.
Damage: 60% of attack per hit, +6% per level. Weapon element.
Axe Throw leaves your axe stuck where it hits. Walk over it to take it back: Axe Throw is ready again at once and your Rage rises. Press Axe Throw again and it flies back to your hand, without the reset. While it is on the ground you fight bare-handed.
Rage: +6 per level when you take it back.
If you do not take it back within 4 s, it comes back by itself.