Cold BloodBarbarian ClassBarbarianTypeActiveKindSupportMax level5Class level51SP20Cooldown25 s EffectRemoves stun, slow, bleeding and poison. For a few seconds nothing stops you and you run faster.Duration: 3 s, +0.5 s per level.Movement speed: +30%.Rage: +20. RequiresFurylv. 1
GuillotineBarbarian ClassBarbarianTypeActiveKindPowerfulMax level5Class level60SP40Cooldown30 s EffectLeaps to the chosen spot and brings the axe down from above. Deals double damage to nearly dead enemies. If it kills someone, its cooldown resets.Damage: 350% of attack, +70% per level. Weapon element.Double damage: on enemies under 30% HP.Area: 1.5 cells around where you land.Reset at most 3 times in a row. RequiresSlamlv. 1
Hungry AxeBarbarian ClassBarbarianTypeActiveKindSupportMax level5SP10Cooldown10 s EffectSpend 30 Rage: your next 3 basic attacks deal more damage. The third also hits whoever stands within 1 tile of the target.Damage: +40%, +10% per level.Duration: 6 s.Without 30 Rage it does not start. RequiresRagelv. 1Axe Masterylv. 3
Smoldering EmberBarbarian ClassBarbarianTypePassiveMax level1 EffectOut of combat your Rage lasts longer.Wait: 6 s instead of 3.Drop: 4 points per second instead of 8. RequiresFurylv. 1
Voice of the Pack LeaderBarbarian ClassBarbarianTypePassiveMax level3 EffectRoar heals you and companions within 7 tiles.Healing: 6% of max HP, +2% per level. RequiresRoarlv. 3
ScarsBarbarian ClassBarbarianTypePassiveMax level3Class level51 EffectEvery hit that takes more than 5% of your HP leaves a scar: you take less damage.Damage taken: −3% per scar, +1% per level.Scars: up to 5. They last 6 s. RequiresBlind Furylv. 3
Giant's GripBarbarian ClassBarbarianTypeActiveKindPhysicalMax level3Class level60SP30Cooldown18 s EffectGrabs the monster next to you and hurls it where you aim. It and whoever is where it lands take the hit.Damage: 200% of attack, +50% per level. Weapon element.Effect: Stunned for 1 s.Does not grab bosses or players. RequiresSlamlv. 3
MeditationMage ClassMageTypePassiveMax level5 EffectIncreases max SP and natural SP recovery.Max SP: +4% per level.SP recovery: +16% per level, standing and sitting. Needed forArcane Shieldlv. 3Backflowlv. 5
Staff MasteryMage ClassMageTypePassiveMax level5 EffectTurns the staff's basic attack into a ranged magic bolt and increases staff damage.Damage: +6% per level, with any staff, on the basic attack and on skills.The ranged bolt comes at level 1; without this skill the staff hits up close. Needed forEarth Spikeslv. 3Arcane Missileslv. 1
Fire BoltMage ClassMageTypeActiveKindFireMax level10SP12 → 30Cooldown5 s EffectRains fireballs from the sky onto the enemy, one after another: each also hurts whoever is close to it.Damage: 100% of magic attack per fireball. Fire.Hits: 1 per level.Anyone within 1.5 tiles of the target takes 50% of each fireball.Steam: on a Frozen enemy the ice explodes and hits anyone within 1.8 tiles of it with 80% of the hit. Needed forScorching Breathlv. 3Emberslv. 5Meteor StormSorcererlv. 5 Cast byKobold Bomber Prism