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358 skills

Wandering Marks

Warlock
Class
Warlock
Type
Passive
Max level
5
Class level
51

Effect

  • When a marked enemy dies, its marks jump to the nearest enemy within 4 tiles.
  • Marks that jump: half at level 1, rounded up, +12.5% per level. At level 5 they all jump.
  • Feast still heals you: the marks are counted before the jump.

Requires

Spear to the Vein

Warlock
Class
Warlock
Type
Passive
Max level
5
Class level
51

Effect

  • When Blood Spear hits an enemy with 5 marks, it gives back the HP and SP it cost and its cooldown resets.
  • Damage of that Spear: +10% per level.
  • It triggers once every 4 s at level 1, half a second less per level.

Requires

Chain Cage

Warlock
Class
Warlock
Type
Active
Kind
Shadow
Max level
5
Class level
51
SP
30
Cooldown
18 s

Effect

  • Plants a ring of chains 2.5 tiles wide. Monsters inside it when you cast it can't get out.
  • Whoever pushes against the chains takes a mark, at most one per second.
  • Duration: 3 s at level 1, +0.5 s per level.
  • Players pass freely.
  • Not on bosses: a boss in the ring stays Exposed for 2 s.

Requires

Broken Pact

Warlock
Class
Warlock
Type
Active
Kind
Shadow
Max level
3
Class level
51
SP
30
Cooldown
20 s

Effect

  • Tears from the enemy what makes it stronger: it puts out a boss's Fury, and the SP spent come back.
  • Effect: 2 marks.
  • Duration: 4 s, +1 s per level.
  • With nothing to tear away: 60% of magic attack (neutral), 1 mark, and the cooldown drops to 4 s.

Requires

Blood Harvest

Warlock
Class
Warlock
Type
Active
Kind
Shadow
Max level
5
Class level
60
SP
80
Cooldown
60 s

Effect

  • Makes the ground throb in a ring 3.5 tiles wide for 4 s. Every 0.8 s the enemies inside take a mark and a little damage.
  • Then it bursts: 400% of magic attack at level 1, +60% per level. Neutral.
  • Bonus: +30% damage for each mark on the enemy, up to 5. The marks stay.
  • The burst heals you and your companions in the ring for 10% of all the Harvest's damage, at most 30% of each one's HP.
  • Cost: 10% of max HP. It can't be cast with too few HP.

Double Attack

Thief
Class
Thief
Type
Passive
Max level
10

Effect

  • Gives every basic dagger attack a chance to hit twice.
  • Chance: 5% per level.
  • The second hit deals full damage. Daggers only.

Needed for

Sneak Attack

Thief
Class
Thief
Type
Active
Kind
Physical
Max level
10
SP
12 → 21
Cooldown
4 s

Effect

  • Dashes forward and stabs the first enemy in the way; from behind it deals double.
  • Damage: 180% of attack, +20% per level. Weapon element.
  • From behind: double damage. Also applies if the enemy isn't targeting you, or if it is Stunned, Rooted, Frozen, Blinded, Asleep or Confused.
  • If nobody is in the way, the stab misses.

Requires

Throwing Knives

Thief
Class
Thief
Type
Active
Kind
Physical
Max level
5
SP
14
Cooldown
3 s

Effect

  • Throws three knives in a fan: each hits the first enemy it meets.
  • Damage: 76% of attack per knife, +16% per level. Weapon element.
  • An enemy up close can take all three.

Requires

Needed for