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358 skills

Slip Away

Thief
Class
Thief
Type
Active
Kind
Support
Max level
3
SP
12
Cooldown
30 s

Effect

  • Frees you from the negative effects on you and makes you run faster.
  • Run speed: +20% for 2 s, +1 s per level.
  • Overloaded stays.

Requires

Quick Hand

Thief
Class
Thief
Type
Passive
Max level
3

Effect

  • Increases the chance of Steal on an enemy taken from behind, Blinded or not looking at you.
  • Chance: +8% per level.

Requires

Dual Dagger Mastery

Assassin
Class
Assassin
Type
Passive
Max level
10

Effect

  • Strengthens the second blade's hit when fighting with two daggers.
  • Damage: 64% of the first blade's hit, +4% per level (100% at level 10).
  • Without this skill the second blade deals 60%.

Needed for

Blade Storm

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
10
SP
30
Cooldown
10 s

Effect

  • Hits the target eight times in a row; the last hit counts double and stuns it.
  • Damage: 35% of attack per hit, +5% per level; the eighth deals double. Weapon element.
  • Effect: Stunned for 0.8 s. Not on bosses.

Requires

Needed for

Shadow

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
5
SP
15
Cooldown
20 s

Effect

  • Hides you in the shadows: monsters that were targeting you lose you.
  • Effect: Hidden for 6 s, +1 s per level.
  • Attacking or using a skill brings you out. The first hit within 1.5 s is an Ambush: critical and +50% damage.
  • These don't bring you out: Backstep, Smoke Bomb, Ground Blades, Deadly Poison, Frenzy, Prey.

Lethal Leap

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
10
SP
18
Cooldown
6 s

Effect

  • Leaps where you aim: if there is an enemy there it lands on it and hits it, otherwise it is just the leap.
  • Damage: 135% of attack, +15% per level. Weapon element.
  • During the leap nobody can hit you, and on landing the basic attack is ready at once.
  • From Shadow it is an Ambush: critical and +50% damage.

Requires

Needed for

Ground Blades

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
10
SP
20
Cooldown
5 s

Effect

  • Raises a row of blades from the ground that hits every enemy on the line.
  • Damage: 112% of attack, +12% per level. Weapon element.
  • It doesn't break Shadow.

Requires

Distill Poison

Assassin
Class
Assassin
Type
Active
Kind
Poison
Max level
5
SP
12
Cooldown
1.5 s

Effect

  • Turns a Viper Fang, a Snake Skin and a Jelly into a Vial of Deadly Poison.
  • Chance: 60%, +10% per level (100% at level 5).
  • If it fails, the materials are lost. Without materials it costs no SP.

Needed for