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358 skills

Deadly Poison

Assassin
Class
Assassin
Type
Active
Kind
Poison
Max level
5
SP
30
Cooldown
30 s

Effect

  • Drinks a Vial of Deadly Poison: your hits deal more damage and build up poison on the enemy.
  • Damage: 16% of attack per second per dose, +2% per level. Poison.
  • Effect: Deadly Poison, one dose per hit up to 5; it lasts 8 s from the last hit.
  • Duration: 30 s.
  • Bonus: +50% damage on non-magic hits.
  • Requires a Vial of Deadly Poison (Distill Poison). The poison only starts with bladed weapons. It doesn't break Shadow.

Frenzy

Assassin
Class
Assassin
Type
Active
Kind
Powerful
Max level
5
SP
30
Cooldown
40 s

Effect

  • Increases attack speed and critical chance for a while.
  • Duration: 15 s, +2 s per level.
  • Attack speed: +25.
  • Critical: +15%.
  • It doesn't break Shadow.

Requires

Coup de Grâce

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
10
SP
24
Cooldown
10 s

Effect

  • Strikes the enemy with a slash that deals triple if it has few HP left.
  • Damage: 145% of attack, +15% per level. Weapon element.
  • Under a third of HP: triple damage.
  • On an Exposed enemy: +50%. It is Exposed if it is Stunned, Rooted, Frozen, Blinded, Asleep or Confused, or if it is targeting a party member.
  • If it kills, the cooldown resets.

Requires

Needed for

Prey

Assassin
Class
Assassin
Type
Active
Kind
Powerful
Max level
5
SP
16
Cooldown
12 s

Effect

  • Marks the enemy as prey: the whole party deals more damage to it.
  • Effect: Prey for 10 s, +2 s per level.
  • Bonus: +15% damage from the whole party.
  • The mark can be seen from afar. It doesn't break Shadow.

Requires

Needed for

Eclipse

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
5
SP
60
Cooldown
25 s

Effect

  • Strikes from behind, one after another, up to six enemies around you, then brings you back where you were.
  • Damage: 190% of attack, +30% per level. Weapon element.
  • Effect: Stunned for 1.2 s. Not on bosses.
  • Takes the 6 nearest enemies within 5 tiles. Nobody can hit you for the whole duration.

Requires

Needed for

Reaping

Assassin
Class
Assassin
Type
Passive
Max level
5
Class level
51

Effect

  • When you land the blow that kills an enemy, your skill cooldowns go down.
  • Cooldowns: -40% at level 1, +15% per level (reset at level 5).
  • At most once every 10 s. Does not affect Death Mark or Eclipse.

Requires

Strike from the Dark

Assassin
Class
Assassin
Type
Passive
Max level
5
Class level
51

Effect

  • Ambush, the first hit after Shadow or after returning to the Cast Shadow, stuns.
  • Effect: Stunned for 1 s at level 1, +0.2 s per level.
  • On bosses it does not stun: the boss stays Exposed for 3 s.

Requires

Cast Shadow

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
5
Class level
51
SP
20
Cooldown
18 s

Effect

  • You leave a shadow shape at your feet. Within 10 s press the skill again to return there in a wisp of smoke.
  • On arrival you are Hidden for 1.5 s: your next hit is an Ambush.
  • Cooldown: 18 s, -1 s per level. It starts when you return or when the shadow fades; meanwhile the skill costs 0 SP.

Requires

Death Mark

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
5
Class level
60
SP
70
Cooldown
60 s

Effect

  • You mark an enemy. For 3 s the mark counts the damage you deal to it, then it bursts.
  • Burst damage: 50% of the counted damage, +10% per level. At most 30 times your attack.
  • If the enemy dies first, the mark bursts at once on monsters within 2 tiles.
  • Does not bring you out of Shadow.

Requires

Shadow Thread

Assassin
Class
Assassin
Type
Active
Kind
Physical
Max level
3
Class level
51
SP
16
Cooldown
10 → 8 s

Effect

  • You throw a dagger where you aim: the first enemy it finds stays tied to you by a shadow thread for 3 s. Press again within those 3 s: you dash behind its back and the hit on arrival is an Ambush. Pressing again costs no SP.
  • Damage: 100% of attack, +20% per level, with the dagger and on arrival. Weapon element.
  • Ambush: critical and +50% damage.
  • Cooldown: 10 s, -1 s per level. It starts when you dash or when the thread breaks; if the dagger hits nobody, 2 s.
  • The dagger doesn't take you out of Shadow: the dash does.

Requires