Prysma
Opens 21 Nov
Quick search
Prysma Wiki

Skill search

Advanced search
Type
Kind

Classes

358 skills

Swamp Abomination

Shaman
Class
Shaman
Type
Active
Kind
Powerful
Max level
5
SP
60
Cooldown
45 s
Duration
36 → 60 s

Effect

  • Summons the Swamp Abomination: it follows you, crushes monsters and draws them in. Press it again to send it back to the swamp.
  • Damage: 96% of magic attack, +16% per level. Neutral. Monsters within 1.3 tiles of the target take half damage.
  • Duration: 36 s, +6 s per level.
  • Hits it withstands: 6, +1 per level.
  • It hits slowly, one hit every 2.2 s.

Requires

Needed for

Ancestors' Bolt

Shaman
Class
Shaman
Type
Active
Kind
Lightning
Max level
10
SP
16 → 34
Cooldown
2.5 s

Effect

  • Hits the target with a lightning bolt that jumps to nearby monsters.
  • Damage: 102% of magic attack, +12% per level. Lightning.
  • Jumps: 2, to monsters within 4 tiles of each other. Each jump deals 15% less than the previous one.

Requires

Fetish

Shaman
Class
Shaman
Type
Active
Kind
Debuff
Max level
5
SP
19 → 31
Cooldown
8 s
Duration
10 s

Effect

  • Curses the monster: it takes more damage, slows down and passes part of every hit to nearby monsters.
  • Effect: Fetish. The monster is also slowed by 40%.
  • Duration: 10 s.
  • Damage taken: +4% per level.
  • Damage to neighbors: 18% of every hit, +3% per level, to monsters within 2.6 tiles.
  • Applies to hits from you and your summons.

Requires

Needed for

Drum Roll

Shaman
Class
Shaman
Type
Active
Kind
Debuff
Max level
5
SP
23 → 35
Cooldown
12 s

Effect

  • Beats the drum three times: on the third, the monsters around you take damage, stop casting and are stunned.
  • Damage: 40% of magic attack. Ghost.
  • Effect: Stunned for 1.4 s, +0.2 s per level. Bosses are only interrupted.
  • Radius: 3.2 tiles, +0.2 per level.

Last Song

Shaman
Class
Shaman
Type
Passive
Max level
5
Class level
51

Effect

  • When a totem ends, because it runs out or because another takes its place, it leaves one last blow of its kind, if it stood for at least 5 s.
  • Ember: a blaze around the totem. Damage: 120% of magic attack, +30% per level. Fire. 2.5 tile radius.
  • Spring: one last big heal, worth 2 pulses of the spring, +1 every 2 levels.
  • Wind: a gust that pushes monsters 1 tile (not bosses) and leaves the run to you and your companions for 3 s.

Totem Step

Shaman
Class
Shaman
Type
Active
Kind
Support
Max level
5
Class level
51
SP
15
Cooldown
14 s

Effect

  • You swap places with one of your totems, in a flash of spirits. With two totems down it takes the one closest to where you aim.
  • The totem goes where you were and keeps the time it had left.
  • Range: 12 tiles.
  • Cooldown: 14 s, -1 s per level.

Requires

Ancestral Giant

Shaman
Class
Shaman
Type
Active
Kind
Support
Max level
5
Class level
60
SP
90
Cast
1 s
Cooldown
90 s
Duration
10 s

Effect

  • The spirit of an ancestor comes down on you or a companion and enters them: they become a giant for 10 s.
  • Damage: +20%, +5% per level.
  • Shield: 20% of max HP, +4% per level.
  • Their melee hits also strike monsters within 1 tile of the target, at half damage.

Requires

Sage Smoke

Shaman
Class
Shaman
Type
Active
Kind
Support
Max level
5
SP
20
Cooldown
30 s

Effect

  • You burn a bundle of sage: the smoke removes Poisoned, Bleeding, Slowed and Blinded from you and nearby party members.
  • Radius: 3.5 tiles.
  • Cooldown: 30 s, -3 s per level.
  • It doesn't remove Stunned, Frozen or Silenced.

Requires

Needed for