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358 skills

Bear Form

Druid
Class
Druid
Type
Active
Kind
Powerful
Max level
5
SP
20
Cooldown
1.5 s

Effect

  • Turns you into a bear: you have more HP, take less damage and hit much harder, but you are slower and attack more slowly. Press it again to turn back.
  • In form: HP +36%, +6% per level; damage taken -18%, -3% per level; run -15%; attack speed -15.
  • Damage in form: 110% of normal, +5% per level.
  • Weapon: 33 attack, +7 per level. If 40% of your magic attack is higher than your attack, that counts instead.
  • Bear Roar (level 1): monsters within 4.3 tiles (+0.3 per level) drop everything and come to you, Taunted; for 6 s you take 20% less damage.
  • Swipe (level 3): a fan-shaped blow in front of you, within 2.4 tiles, that pushes back. 165% of attack, +15% per level.

Requires

Needed for

Mouse Form

Druid
Class
Druid
Type
Active
Kind
Powerful
Max level
5
SP
12
Cooldown
1.5 s

Effect

  • Turns you into a mouse: you run very fast and dodge many hits, but you have little life and deal very little damage. Press it again to turn back.
  • In form: run +68%, +8% per level; you dodge 34% of hits, +4% per level; HP -40%.
  • Damage in form: 25% of normal.
  • Weapon: 5 attack.
  • Gnaw (level 1): the mouse jumps from one enemy to the next, up to three (each within 3.5 tiles of the previous one), and bites them: 50% of attack. Defense -25% for 9 s, +1 s per level, against hits from you and your summons. Plague: 15% of attack per second for 8 s, +3% per level. Nobody can hit it during the jumps.
  • Burrow (level 3): you hide underground for 2.3 s, +0.3 s per level: nobody can hit you, monsters lose you and you can move.

Requires

Sap

Druid
Class
Druid
Type
Active
Kind
Healing
Max level
10
SP
21 → 48
Cooldown
1 s
Duration
6 s

Effect

  • Heals you or a companion: the healing arrives a piece every second.
  • Healing: 90% of a Heal of the same level in total, spread over 6 s.
  • A new Sap replaces the old one.

Requires

Needed for

Flowering Meadow

Druid
Class
Druid
Type
Active
Kind
Healing
Max level
5
SP
34 → 50
Cooldown
12 s
Duration
11 → 15 s

Effect

  • Grows a meadow in the circle: every second it heals you and the companions inside.
  • Healing: 7% of a Heal of the same level per second.
  • Duration: 11 s, +1 s per level.

Requires

Living Trunks

Druid
Class
Druid
Type
Active
Kind
Earth
Max level
5
SP
45 → 65
Cooldown
30 s
Duration
17 → 29 s

Effect

  • Wakes two trunks beside you that go after nearby monsters: each lash slows, interrupts whoever is casting and turns the monster toward the trunk.
  • Damage: 35% of magic attack, +5% per level. Earth.
  • Effect: Interrupted. The monster hit is also slowed by 40% for 1.5 s.
  • Duration: 17 s, +3 s per level.
  • Hits they withstand: 2 each.
  • Casting it again, the new trunks replace the old.

Requires

Needed for

Deep Roots

Druid
Class
Druid
Type
Passive
Max level
5
Class level
51

Effect

  • Monsters held by Entangling Roots take more damage from you and your whole party, as long as the roots hold them.
  • Damage taken: +5% per level.

Requires

Seed of Return

Druid
Class
Druid
Type
Active
Kind
Support
Max level
5
Class level
51
SP
20
Cooldown
20 s

Effect

  • You plant a seed at your feet. Within 8 s press the skill again to return there in a whirl of leaves, even in animal form.
  • On return you heal 4% of your max HP per level.
  • Cooldown: 20 s, -1 s per level. It starts when you return or when the seed withers.

Requires

Needed for