Prysma
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Classes

358 skills

Countermelody

Bard
Class
Bard
Type
Passive
Max level
1
Class level
51

Effect

  • When you change song, the old one does not stop: it goes on at half strength until it ends.
  • Two songs at most: a third one replaces the oldest.
  • Companions in the area get both.

Echo

Bard
Class
Bard
Type
Active
Kind
Powerful
Max level
3
Class level
60
SP
20
Cooldown
9 s

Effect

  • A wide note flies straight for 7 tiles and comes back to you: it hits going out and coming back.
  • Damage on each pass: 200% of attack plus magic attack, +50% per level. Neutral.
  • Whoever is hit both times is Stunned for 0.8 s. Not on bosses.

Requires

Marked Deck

Bard
Class
Bard
Type
Passive
Max level
2

Effect

  • You see your next Card of Fate on its icon in your bar before you turn it, and you choose when to use it.
  • At level 2 the Jester no longer comes up.

Requires

Sap Staff

Hermit
Class
Hermit
Type
Passive
Max level
5

Effect

  • Turns the staff's basic attack into a ranged sap bolt and increases staff damage.
  • Damage: +6% per level, with any staff, on the basic attack and on skills.
  • The ranged bolt comes at level 1; without this skill the staff hits up close.

Herbalist

Hermit
Class
Hermit
Type
Passive
Max level
5

Effect

  • Increases the healing of potions and Sprout.
  • Potions: +10% HP recovered per level.
  • Sprout: +4% healing per level.

Solitary Life

Hermit
Class
Hermit
Type
Passive
Max level
5

Effect

  • Recovers HP and SP faster when you are alone.
  • Recovery: +20% per level.
  • Applies when no companion is within 8 tiles.

Needed for

Splinter

Hermit
Class
Hermit
Type
Active
Kind
Earth
Max level
10
SP
9 → 18
Cooldown
0.8 s

Effect

  • Throws wooden splinters at the first enemy on the aimed line.
  • Damage: 76% of magic attack per splinter, +6% per level. Earth.
  • Splinters: 1; 2 at level 4, 3 at level 7, 4 at level 10.

Needed for

Roots

Hermit
Class
Hermit
Type
Active
Kind
Debuff
Max level
5
SP
14 → 22
Cooldown
8 s
Duration
3 → 5 s

Effect

  • Sends roots underground along the aimed line: they root the first enemy they find and deal light damage.
  • Damage: 40% of magic attack. Earth.
  • Effect: Rooted for 3 s, +0.5 s per level. Half as long on bosses.

Requires

Needed for

Spore Cloud

Hermit
Class
Hermit
Type
Active
Kind
Poison
Max level
5
SP
18 → 30
Cooldown
10 s
Duration
6 → 10 s

Effect

  • Grows mushrooms in the circle: enemies inside slow down and get poisoned, more and more while they stay.
  • Damage: 9.6% of magic attack per second per dose, +1.6% per level. Poison.
  • Effect: Poisoned. One dose every 0.5 s in the cloud, up to 5; the poison ends 3 s after the monster leaves.
  • Duration: 6 s, +1 s per level.
  • Whoever is in the cloud is slowed by 40%.

Requires

Needed for

Sprout

Hermit
Class
Hermit
Type
Active
Kind
Healing
Max level
10
SP
15 → 33
Cooldown
1 s
Duration
8 s

Effect

  • Heals you or a companion a little every second.
  • Healing: 70% of a Heal of the same level in total, spread over 8 s.
  • A new Sprout replaces the old one.

Needed for