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Classes

358 skills

Barkskin

Hermit
Class
Hermit
Type
Active
Kind
Support
Max level
5
SP
16 → 28
Cooldown
2 s
Duration
60 s

Effect

  • Hardens your skin or a companion's: they take less damage and hits don't interrupt their spells.
  • Damage taken: -3% per level.
  • Duration: 60 s.

Requires

Needed for

Whisper

Hermit
Class
Hermit
Type
Active
Kind
Debuff
Max level
5
SP
12 → 20
Cooldown
3 s
Duration
12 s

Effect

  • Curses the monster: it takes more damage.
  • Effect: Whisper.
  • Damage taken: +5% per level.
  • Duration: 12 s.
  • Applies to hits from you and your summons.

Needed for

Will-o'-the-Wisp

Hermit
Class
Hermit
Type
Active
Kind
Arcane
Max level
5
SP
20 → 36
Cooldown
20 s
Duration
20 s

Effect

  • Summons a little light that circles you and hits the nearest monster within 7 tiles.
  • Damage: 70% of magic attack, +10% per level. Neutral.
  • Duration: 20 s.
  • One hit every 1.5 s. At level 5 there are two lights: one hit every 0.75 s.
  • It does not hit sleeping monsters.

Requires

Needed for

Camouflage

Hermit
Class
Hermit
Type
Active
Kind
Support
Max level
5
SP
15
Cooldown
15 s
Duration
9 → 21 s

Effect

  • Hides you: while you stay still monsters can't see you, and those chasing you lose you.
  • Duration: 9 s, +3 s per level.
  • Healing: you recover HP twice as fast while hidden.
  • Moving, attacking or using a skill makes you visible.

Requires

Needed for

Thorns in the Flesh

Hermit
Class
Hermit
Type
Passive
Max level
3

Effect

  • Splinter deals more damage to Rooted or Poisoned monsters.
  • Damage: +8% per level.
  • It also works if another player rooted or poisoned them.

Requires

Undergrowth

Hermit
Class
Hermit
Type
Active
Kind
Support
Max level
3
SP
16
Cooldown
14 s

Effect

  • You vanish into the roots and resurface further on, where you aim. Behind you, you leave a strip of brambles.
  • Dash: 4 tiles. Doesn't pass through walls.
  • Brambles: last 3 s. Monsters that cross them are Slowed for 2 s, +0.5 s per level. Half as long on bosses.

Requires

Bud

Hermit
Class
Hermit
Type
Active
Kind
Healing
Max level
3
SP
18
Cooldown
20 s
Duration
20 s

Effect

  • You place a bud on yourself or a party member. The first time they drop below 30% HP, the bud blooms and heals them all at once.
  • Healing: 40% of a level 10 Heal, +15% per level.
  • Duration: 20 s.
  • One bud at a time: the new one replaces the old one.

Requires

Panther Form

Druid
Class
Druid
Type
Active
Kind
Powerful
Max level
5
SP
20
Cooldown
1.5 s

Effect

  • Turns you into a panther: you run and attack faster and land more criticals. Press it again to turn back.
  • In form: run +40%; you dodge 11% of hits, +1% per level; attack speed +12, +2 per level; critical +6, +1 per level.
  • Damage in form: 79% of normal, +4% per level.
  • Weapon: 26 attack, +6 per level. If 40% of your magic attack is higher than your attack, that counts instead.
  • Pounce (level 1): leaps on the target and stuns it. 155% of attack, +15% per level. Stunned for 0.9 s, not on bosses.
  • Claws (level 3): three scratches of 60% of attack, +5% per level. Then Bleeding for 6 s: 18% of attack per second, +3% per level. After the third scratch the panther leaps back 2.5 tiles and for a moment nobody can hit it.

Requires

Needed for