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358 skills

Spirit Stampede

Druid
Class
Druid
Type
Active
Kind
Earth
Max level
5
Class level
60
SP
90
Cast
1 s
Cooldown
90 s

Effect

  • You call a herd of spirits, stags, wolves and boars of green light, that runs ahead of you in three waves.
  • Damage: 160% of magic attack per wave, +40% per level. Earth.
  • Each wave hits each monster once and pushes it 1 tile. Bosses don't move.
  • Companions the herd runs through move faster for 4 s.
  • 14 tiles long, 3 wide.

Requires

Living Hedge

Druid
Class
Druid
Type
Active
Kind
Debuff
Max level
5
SP
30
Cooldown
16 s

Effect

  • Grows a hedge of brambles 4 tiles long, across where you aim. Monsters cannot pass it, players can.
  • Whoever bumps into it is Slowed for 1 s.
  • Duration: 3 s, +0.5 s per level.
  • Bosses break it where they touch it.

Requires

Drinking Roots

Druid
Class
Druid
Type
Passive
Max level
3

Effect

  • While Entangling Roots holds monsters, every second you and party members within 3 tiles of them recover HP.
  • Healing: 2% of a Heal of the same level for each monster held, +1% per level, up to 5 monsters.

Requires

Hunting Leap

Druid
Class
Druid
Type
Passive
Max level
3

Effect

  • After a panther Pounce, within 3 s you can cast it once more, with no cooldown and no SP.
  • The second Pounce deals 50% of the damage, +10% per level, and does not stun.

Requires

Bear's Grudge

Druid
Class
Druid
Type
Passive
Max level
3

Effect

  • In bear form every hit you take charges your next Swipe, up to 5 hits.
  • Damage: +8% per hit, +2% per level.
  • Charges last 6 s.

Requires

Second Spring

Druid
Class
Druid
Type
Active
Kind
Healing
Max level
5
Class level
65
SP
50
Cooldown
120 s

Effect

  • You plant a seed on a fallen party member and stay still while it grows: at the end they get back up.
  • Time: 10 s, -1 s per level. DEX does not shorten it. If you move or get hit, nothing happens.
  • HP on rising: 10%, +2% per level.

Requires

Spirit Bond

Shaman
Class
Shaman
Type
Passive
Max level
5

Effect

  • Strengthens totems and summons.
  • Bonus: damage and healing of totems, sprites and the Abomination +8% per level.
  • Wind Totem: attack speed +2 per level.
  • The Abomination's hits it withstands: +1 every 2 levels.

Needed for

Totem

Shaman
Class
Shaman
Type
Active
Kind
Fire
Max level
3
SP
24 → 28
Cooldown
2 s
Duration
20 s

Effect

  • Plants a totem: each level opens a different one, and each goes on the bar on its own.
  • Ember Totem (level 1): every 1.5 s it throws a fireball at the nearest monster within 6 tiles. 50% of magic attack. Fire.
  • Spring Totem (level 2): every second it heals you and companions within 3.5 tiles for 6% of a level 5 Heal.
  • Wind Totem (level 3): gives you and companions within 3.5 tiles attack speed +10 and run +12%, which last 2 s after you move away.
  • Duration: 20 s.
  • At most two totems on the ground: the third replaces the oldest.

Requires

Sprites

Shaman
Class
Shaman
Type
Active
Kind
Arcane
Max level
5
SP
30 → 46
Cooldown
18 s
Duration
16 → 24 s

Effect

  • Summons two sprites that fly at nearby monsters, slow them and draw them in.
  • Damage: 35% of magic attack, +5% per level. Ghost.
  • Duration: 16 s, +2 s per level.
  • Hits they withstand: 2 each.
  • Each hit slows the monster by 40% for 1.5 s. Casting it again, the new ones replace the old.

Requires